Sunday, July 25, 2010

Legend of Zelda (or is it Majora?)

Lately, I've become some sort of a hermit. Since we (my family) are living practically outside (I mean, like, WAAAAY outside) our town, deprived of a family vehicle by a hardworking father (no offense intended, Dad, it's just that I can't find another word for 'deprived' :P) we're rendered unable to practically get out of our house.

So, I get to play on my PC (which explains the lag on blogging) and, as I mentioned in the title, I spent most of the day cracking my head with the puzzles and monsters from the Legend of Zelda: Majora's Mask (as for the question, well this is one game that doesn't focus on the wise princess of Hyrule, so the game's staple name is actually misleading) and I've managed to clear most of it out.

As of right now I have:

  • The four temples (I don't own the actual temples, but I have beaten their bosses and received their remains... Duh!)
  • All of the songs.
  • 11 Heart Pieces (out of a record-breaking total of 52)
  • 17 Masks (out of 24)
  • Established the Great Bay section of the overworld as the most annoying place in the entire saga.
Damn skullfish...
  • Played the Song of Time about 18 times (The Song of Reversed Time about 30 times, and The Song of Double Time about 49 times)
  • 17 People in my Bombers Notebook (the manual says that it can fit up to 20)
  • The Gilded Sword.
  • The Mirror Shield.
  • Maps of virtually the whole world (curiously, except for the swamp region)
  • 3 Bottles.
  • 9 Hearts.
I want to reflect my experience and visualization of this game by summarizing it in my own words:

After the events of Ocarina of Time, Link sets out to look for Navi, but on his journey through the Lost Woods, a Skull Kid and his two fairies steal both his Ocarina and Epona. While Link chases after them, he doesn't realize that he indeed gets lost in the Lost Woods and ends up in a parallel world to his own, where the Skull Kid turns Link into a common enemy: the Deku Scrub. When the Skull Kid leaves, he accidentally forgets one of his fairies, who decides to join Link in a new quest to stop an altered moon from crashing into the Earth.

Heck, while we're at it, let's throw in a time limit!

Curiously enough, Majora's Mask is in a definite tie against Twilight Princess to win the prize for 'Gloomiest Zelda Game to Date'. Think about it: in Majora's Mask. you start three days prior to Armageddon, trying to beat the game in what virtually would be 3 days, but really should be 72 minutes. Everyone is in a quite depressive state, where 'The moon is gonna freaking kill us, man!' is practically the only thing lingering around their heads (even the 'brave' guards plan on evacuating the world via what seems to be a rocket powered by bombs...)

And in Twilight Princess, well, let's just say that the whole world turns into a dark land for ghosts only. Bringing back the 'Dark World' concept from A Link to the Past, when Link enters this dark realm, he becomes what he is in heart, in this case, a healthy Wolfos (as opposed to the thin, almost hairless ones) Anyway, the whole world is engulfed in darkness, blah, blah, blah, etc., etc., and Zant plans to merge light and shadow to create darkness (seriously, Zant, how can you create darkness with light??) while Ganondorf plans to use a holy blade to make of this world an unholy place.
Would you like to hear my desire? To take this foul blade, and use it to blot out the light from this world!
Ganondorf, Twilight Princess
Twilight Princess is a game full of spontaneous plot development and seemingly pointless contradictions.

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